![]() ![]() While you are given a fair amount of time between waves to find the hub to upgrade your items, it was often too much time with no option to skip ahead into the next wave. While they do not add anything to the game other than the corresponding achievement or trophy reward, they do give you something to do between waves. Each level does feature collectibles if that is your thing. During my time with the game, I stuck with the commando class, but often supplemented my class’ guns with shotguns or flamethrowers from the other classes. This adds an extra layer of depth and promotes experimentation. There is a class system which gives the player certain bonuses for using certain guns or playstyles better yet, you are not limited to the weapons offered to your class. ![]() Similar to counter strike, you will be limited to the number of guns you can carry at one time by a point system. After each wave you will be directed to a hub that allows you to purchase better weapons, armor and grenades using funds you’ll earn from defeating the undead. The gameplay is not in the style of going from point A to point B, killing waves of zombies on the way it’s more akin to a very large version of hoard mode from Gears of War. Sadly, the PVP lobby appears to be dead at launch on the Xbox One, so I was unable to partake in any of the matches for review purposes. While taking on the undead solo, most players will struggle, so grouping up is recommended. Each can be completed in any order either solo, with a group of friends, via matchmaking, or in a PVP mode. The game boasts a large selection of levels from abandoned farm houses to run down carnivals. Each level features the same level of detail and always feels like something is around the corner, ready to sink its teeth into you if you’re not paying full attention to your surroundings. The enemies show an amazing level of detail and even more so when you blow them to bits using the vast arsenal at your disposal. It’s not that this is a bad thing it just comes off as a missed opportunity and random at times. While they are not complete rip-offs of the enemies they are inspired by and do come off as visually stunning, I feel like they would have been more effective if the specific enemies you faced matched the different locations you explore, opposed to just being strewn about haphazardly. You’ll face spider zombies, cybernetic enemies similar to Doom, gigantic slow moving bullet sponges with machetes and a number of others. While there are a nice variety of enemies, they all seem to be thrown together from other games or films that clearly inspired the various locales throughout the game. While there isn’t much of a story, the game revolves around a virus that struck a European nation and decimated the population, turning the inhabitants into various forms of the undead. Out of nowhere, Killing Floor 2 has come along and almost made me forget Left 4 Dead was even a thing. While Call of Duty’s Nazi Zombies was a nice distraction, I found it lacking the depth and staying power that the predecessor offered. I yearned for new locations and weapons to mow down endless zombie hoards. I yearned for new locations For the past few years, I’ve had a void in my life after Left 4 Dead 2 became stale and the player base dwindled. … Expandįor the past few years, I’ve had a void in my life after Left 4 Dead 2 became stale and the player base dwindled. When a specimen clone outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary. ![]() But not all have given up hope a motley group of civilians, soldiers, and mercenaries have banded together to fight the outbreaks from privately funded bases across Europe. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding. Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London now the specimen clones are everywhere. The Zed outbreak caused by Horzine Biotechs failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. The Zed outbreak caused by Horzine Biotechs failed experiments has quickly spread with unstoppable momentum, In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. ![]() Summary: In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. ![]()
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